Yi-g̈êvo Bî has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 13°C (55°F). Yi-g̈êvo Bî receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Yi-g̈êvo Bî covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1496 m (4908 ft) above sea level.
Overview
Yi-g̈êvo Bî was founded durring the late 10th century, by Caw̄́̄̋ Rā̄ 'Bella Hamsy' Cóóoī Yóńrmb Sēshīb Brêgfêbe. The establishment of the new community went well, with no major obsticles durring construction.
Yi-g̈êvo Bî was built using the conventions of Iron Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Yi-g̈êvo Bî is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Yi-g̈êvo Bî is buildings are arranged arrounded highly ordered system of premissive flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Yi-g̈êvo Bî makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.
Civic Infrastructure
Yi-g̈êvo Bî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yi-g̈êvo Bî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yi-g̈êvo Bî's parks.
Yi-g̈êvo Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yi-g̈êvo Bî.
Yi-g̈êvo Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Yi-g̈êvo Bî has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Yi-g̈êvo Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Yi-g̈êvo Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yi-g̈êvo Bî's public wards, blessings, and other arcane systems.
Yi-g̈êvo Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yi-g̈êvo Bî's natural decorations nor waterways.
Yi-g̈êvo Bî has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Yi-g̈êvo Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Yi-g̈êvo Bî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Yi-g̈êvo Bî's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
In Yi-g̈êvo Bî most nights are accompanied by colorful ribbons of light in the sky.
The Beetle, Giant Slicer near Yi-g̈êvo Bî are known to be almost tame, such that they can be put to domestic use.
Yi-g̈êvo Bî's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Mysticism energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 9
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 5
Farmland: 7318 m2
Cattle and Similar Creatures: 451
Poultry: 5421
Swine: 361
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 180
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 6
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 8
Furriers: 1
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 4
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 5
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 8
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 8
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 4
Housekeepers: 5
Housemaids: 12
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 8
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 4
Miners: 4
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 6
Watercarriers: 3
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 5
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 1
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 13
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 7
Enchanters: 2
Herbalists: 2
Jaminators: 5
Needleworkers: 6
Potters: 3
Preserve Makers: 5
Quilters: 2
Seamsters: 11
Spinners: 5
Tinker: 2
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 7
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 2
Tobacconists: 2
Tallowmakers: 4
590 of Yi-g̈êvo Bî's population work within a Foundational Occupation.
34 work in Agriculture
127 work as Craftsmen
47 work as Merchants
96 work as Service Workers
60 work as General Laborers
21 work as Skilled Laborers
85 work as Civil Servants
59 work in Cottage Industries
28 work as Artists
33 work in Produce Industries
1163 of Yi-g̈êvo Bî's population do not work in a formal occupation, but do contribute to the local economy. 54 (3%) are noncontributers.
Points of Interest
Yi-g̈êvo Bî's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a suit of Jack of plate armor of Summoning, an a suit of Jack of plate armor imbued with notable amounts of Summoning energies was created near Yěz Wih Birěkhka by in time immemorial, reportedly some time during the early 2nd century.